At the beginning of the release, you have a backlog of the stories for the release with estimates on them, so you can gauge how long you think the release will take to complete (there is no difference here). Then, you identify which stories are the most risky to play (which will deliver value) and ones which have to be played first and you prioritize the top 10 (at this stage this is just an arbitrary number, depending on the number of pairs you have). You then have a bucket which holds top 5 (again, arbitrary) stories.
When a developer picks up a new story they have to pick up something from the bucket, but what they pick up is their choice - first in first served basis.
Any bugs which arise are added to the bucket (assuming the business wants to fix them).
No new stories can be added to the bucket until it is empty.
The business has the power to replace a story in the bucket if they feel something else will deliver better value.
When the bucket is starting to look empty, the BA can then define the next lot of stories, taken from the original top 10 which will go into the bucket.
5 new stories get added to the prioritized list so that we still have a Top 10.
Extract - I don’t believe in IPMs
2009.01.08. 15:46 takacsot
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